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“But,” he adds, “we’re still making traditional single-player focused games. While ChefSquad was more of a proof of concept/side project, Galindo says that the studio is big enough now to tackle two games at a time and that as a palette refresher, ChefSquad was a lot of fun to build. So does this mean a more sophisticated version of ChefSquad’s concept is in store for later? Yes, says Galindo, especially if the game attracts sponsors and funding. We’re good either way, although I really have so many ideas for more games like this.” He says, “If this game doesn’t get played, then we can still use the tech to add small Twitch support to our future games. But he remains optimistic, in that the game does not need to be popular for Galindo to get what he needs out of the experience. I knew I wanted to make a small unique game that could also have some tech in it that we could carry into future games that are single-player focused.” His expectations seem modest throughout our online conversation and the preceding weekend’s private demo, he joked about the game’s risk factor, entertaining the possibility that it will not catch on with Twitch audiences.
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Honestly for me was doing a reset and figuring out how to make a game from scratch again. Of his desire to create ChefSquad, Galindo says, “We had been making Cook, Serve, Delicious games for nearly 10 years. The process was almost an experiment, with the goal of refreshing Galindo’s design skills while testing the waters for future projects. ChefSquad serves a few purposes for the studio, but not necessarily financial ones.
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My question for Galindo after playing ChefSquad was how the studio intends to make money off a free game with no in-game monetization strategy. Once they are finished, the streamer will then assign the player to a new role, repeating until the day’s orders are finished. Each viewer-player must then follow the commands and enter them in the chat window to complete their assigned task.
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As orders for food stack up in the window, the streamer places each player to a task that will help them prepare the meal, like cutting an onion, preparing chicken broth, or plating it for service. The game’s kitchen floor holds several cooking stations, where individual ingredients for recipes can be prepared. Each round is streamed live on Twitch, with the streamer acting as the game’s host, assigning kitchen roles to viewers by way of chat commands, which allow them to opt-in to the game as well as assign themselves an avatar. His studio’s latest project, ChefSquad, is a restaurant management sim with a unique twist: it’s played by committee. Whatever his experience (or lack thereof) in cooking and restaurant management, Galindo is inspired by food service.
![cook serve delicious 2 holding station cook serve delicious 2 holding station](https://img.youtube.com/vi/BD6ruUQSca8/0.jpg)
Says Galindo, “I think that’s why I can make these kinds of games-I’m not buried in the minutia so much and fit cooking within my gameplay parameters without thinking, ‘wait, is this how an actual chef does it?’.”
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“I love the art of cooking, of watching other people cook or reality TV cooking shows, but actually cooking for myself is just so draining and not my favorite thing to do.” It’s perhaps from this place of culinary ambivalence that Galindo’s games, including a surprise title releasing today, are born. Despite his preoccupation with cooking games, Dave Galindo, the Creative Lead on the Cook Serve Delicious series, is not himself a cook.