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Please, rule these lands seeking inspiration in Asha, rather than Druj.ĭefeat: I thought to be doing what was right, but if it came down to this, I was most certainly wrong. I rule this great empire of Parthia.ĭefeat: My Empire is torn apart. Introduction: I am the fifth Arsaces, Mithridates I, the son of Phriapatius, and the King of Kings. I must welcome you to my lands as a friend, but I must warn you that to oppose Parthia is to renounce your will to live. Introduction: Hail there foreigner to my mighty realm of Parthia, an Empire of unmatched strength and uncountable wealth. Now, we may speak about trade and cooperation. Introduction: I welcome you to Parthia, my great and ever-expanding empire, for I trust you are a wise leader one that won't oppose the growth of mighty Parthia. Great King of Kings Mithridates, your men call for the return of a ruler capable of pushing this mighty empire even beyond! Will you defeat your foes with courage and skill, as you did before? Can you unite the Persian people under your command? Can you build a civilization that will stand the test of time? The empire you helped to forge became one of the greatest powers of your time, rivaling even the proud Romans to the west. Your empire soon had control of all Persia and Mesopotamia, thus the path of the wealthy Silk Road. Hail mighty Mithridates, the Kings of Kings, greatest ruler of the Parthian Empire! Under you command Parthia grew and expanded, by defeating on battle valorous enemies Bactria to the east and the Seleucids to the south. Because of his many conquests and religious tolerance, he has been compared to other Iranian kings such Cyrus the Great.
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He made Parthia become a major political power by expanding the empire to the east, south and west, conquering much of the Seleucid Empire and their satrapies. Mithridates I was king of the Parthian Empire from 171 BC to 138 BC, succeeding his brother Phraates I. They are well known for their great use of cavalry, having managed to defeat the Roman Republic at the Battle of Carrhae with a much smaller army of Horse Archers and Cataphracts. It then greatly expanded, conquering all of the eastern Seleucid satrapies and becoming a major political and cultural power in ancient Iran. +1 Production +25% of Units Production Cost Turns into Science when the Unit is completed.The Parthian Empire - also known as the Arsacid Empire - was founded in the mid-3rd century bc by Arsaces I of the Parni tribe, who conquered the region of Parthia, then a satrapy of the Seleucid Empire. +25%XP per combat for Melee/Ranged/Anti-Cav class units/Hetairoi +1 GPP (Great General). 50% Additional Support Bonus.Basilikoi Paides: Replaces the Barracks and unlocked at Iron Working. +5 Combat Strength when besieging districts.
PERSIA CIV 5 FREE
Starts with 1 free Promotion.Hypaspist: Macedonian unique melee unit that replaces the Swordsman. +5 Great General points when killing an enemy unit. Additional +5 Combat Strength when adjacent to a Great General. All military units heal completely when this player captures a city with a world wonder.Hetairoi: Macedonian unique heavy cavalry unit that replaces the Horseman. Culture into Tourism at Flight.MACEDONCiv Unique Ability: Receive boosts upon city conquest: a Eureka for each Encampment or Campus in the conquered city and an Inspiration for each Holy Site or Theater Square.Alexander Unique Ability: ”To the World’s End.” Cities do not incur war weariness. Provides +2 Gold +1 Culture +1 Gold for each adjacent City Center and Commercial Hub +1 Culture for each adjacent Theater and Holy Site. Cannot be built adjacent to another Pairidaeza. Strong defense strength.Pairidaeza: Unlocked at State Workforce. Melee class unit with a ranged attack, Range 2. Declaring a Surprise War only counts as a Formal War for the purpose of warmongering and war weariness.Immortal: Persian unique melee unit that replaces the Swordsman. No penalties to yields in occupied cities. Roads in your territory enhance movement as if one level more advanced.Cyrus Unique Ability: +2 Movement for the first 10 turns after declaring a Surprise War.
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Receive +2 Gold and +1 Culture for routes between your own cities. PERSIACiv Unique Ability: +1 Trade Route capacity when Political Philosophy developed.